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Azur lane how to get core data
Azur lane how to get core data




azur lane how to get core data

The per-shot damage is not as high as Seafang or Reppuu on the bigger gun. Both weapons are cannons, which have narrower firing arcs than machineguns. Regardless, it has similar applications to Type 52 Zero in accelerating airstrike launch skill triggers.Īnti-plane damage should theoretically be the highest in the game. Another fighter in the core data shop will dethrone it in the future. The armor modifiers for the bombs are as follows:įastest launch time among all normally obtainable fighters. Therefore, you should avoid T2 and T1 planes if you can. T3 planes will have all T3 weapons and T2 planes will have all T2 weapons, even though they may carry weapons of the same names. Plane weapons are tiered T3, T2, T1 just like equipments and they scale with plane tiers. In short, it's based on the average reload time of all your planes.

azur lane how to get core data

This is how long it takes to reload your air strike button circle. The cooldown for this action is, as expected, the air strike cooldown:Īirstrike CD time = (slot1 reload time x slot1 plane number + slot2 reload time x slot2 plane number + slot3 reload time x slot3 plane number) / total plane number x 2.18 + 0.3 They will shoot enemy planes in their way(to escort your bombers) and drop bombs on enemy ships. The fighters launch along with all your other planes. Active AA: This happens when you launch an air strike(press the air strike button). The cooldown/reload is dependent solely on the displayed reload on the equipped fighter.Ģ. Fighters(and only fighters) launch automatically and try to kill enemy planes with AA weapons only (not dropping bombs on ships). This happens when enemy planes are present. Shortening air strike cooldown(for skills)Īnd of course fighters fight other planes, but that's a given.įighters are launched by two game actions:ġ. Dropping bombs to damage ships(adding to total air strike bombing damage).Ģ. PvP will require another guide(not written by me of course), but as far as PvE is concerned, fighters are often optimized for two functions:ġ. Now that we got that out of the way, let's talk about fighters. DPS calculated completely out of context based on the displayed damage stat is completely worthless and should not be referenced at all. This is very unhelpful and is exactly what the game is doing to fighters and dive bombers. But imagine that instead of displaying each stat for your ship separately, they combined all of them and put an average number next to the ship's name. This is drastically inaccurate because weapons have their own sets of attributes that need to be considered.Īn (non-perfect)analogy would be like this: In this game, you can tell what a ship is good at, because you can see if she has high firepower, high torp or high AA etc. The number the game calculates is the theoretical damage based on all weapons assuming they all hit. Each plane comes with its own set of weapons(machine guns, bombs, torpedoes etc) that each have stats of their own. Planes are not one-dimensional like those. Therefore the numbers listed in game are accurate.

azur lane how to get core data

Planes are quite a mess but I'll try to make it as painless as I can.įor one-dimensional equipments (guns and torpedoes), the damage comes from the equipment as a single entity. Carrier-based planes are the can of worms that has to be opened eventually.






Azur lane how to get core data